Unverified noteNotes

Spiritmaster, what to level, spirits and stigmas

Updated
14 Oct 2026
Based on
Data from Korean players, Korean and Taiwanese forums, and global client tables

This is one of my working notes, not a notebook entry. I have not verified it in the global client: it is what I follow while I play, taken from the sources below. What I confirm moves to the notebook.

What kind of class it is

A summoner: it fights with a spirit at its side and wears the enemy down with damage over time and curses. The spirit takes the hits for you, so playing solo is very safe. The trade-off is a slow start: the damage is split between the spirit and you, and it shines in long fights.

It’s the least played class among the top Korean players. In their meta it sits at the very top for leveling and farming, and mid-table in dungeons.

If you’re just starting, the bare minimum

  1. Always keep a spirit summoned. While leveling, the water one: it’s the most stable, it fits everything and it gives you mana back. If it dies, summon it again; it takes 15 seconds.
  2. Left click (Cold Shock) against one enemy; right click (Combustion) against several. Those are the two buttons you’ll press the most.
  3. When Elemental Fusion lights up, press it. It’s your big hit and it doesn’t bank.
  4. Skill points: both clicks always at the highest level the game allows, and then the passive Spirit Strike. Korean players say not leveling it is the classic beginner mistake.
  5. At level 22, your first stigma: Summon: Ancient Spirit.
  6. Dimensional Control casts itself. You don’t need to press it.

That gets you to level 45 with no trouble. The rest of this page is for fine-tuning.

Names appear as in the English client.

The five spirits

Each one does a different job. It’s not cosmetic.

Spirit What it does What for
Fire Spirit Hits in an area and uses its skill the most often The dungeon one: almost 70% run it. It moves worse than the others
Water Spirit Single-target damage, and gives you mana back with every hit When mana is the problem; comfortable while leveling
Earth Spirit It’s a tank: taunts and soaks damage Solo content and PvP
Wind Spirit Area damage, and gives you back some health Hardly used in Korea anymore
Ancient Spirit It’s a stigma: lasts 30 seconds and hits very hard The class’s number one

Summon the spirit before you enter combat. Starting a boss without it means starting at half power.

The four elements and Elemental Fusion

  • Every time a spirit uses its skill, you get an element.
  • With four, you can cast Elemental Fusion, your strongest hit.
  • While you hold all four you don’t gain more, so it doesn’t bank: cast it as soon as it’s up.
  • The Ancient Spirit gives you all four at once every time it uses its skill. That’s why everyone runs this stigma.

What to level as you level up

The two clicks are Cold Shock (left, returns mana) and Combustion (right, area).

Levels Where the points go
1 to 8 Cold Shock and Combustion at the highest the game allows; then the passive Spirit Strike
9 to 18 Both clicks always maxed. Add Summon: Water Spirit, Jointstrike: Curse, Rapid Scattershot and Dimensional Control. For passives, Spirit’s Descent. The other three spirits at level 1
19 to 25 First specializations at level 19. Summon: Water Spirit, Jointstrike: Curse and Rapid Scattershot to 8. Combustion and Spirit Strike to 10. First stigma at level 22
26 to 37 Dimensional Control and Elemental Fusion to 8. Spirit’s Descent to 10
38 to 45 Elemental Fusion and the four spirits to 10

A skill costs 13 points up to level 8 and 21 up to level 10.

In the endgame

What the Korean elite levels highest in PvE:

Skill Has it at level 20 or higher
Combustion 76.9%
Elemental Fusion 65.3%
Cold Shock 46.1%
Summon: Fire Spirit 33.9%. Taken to 16 and stopped there
Jointstrike: Curse 23.2%
Dimensional Control 14.2%

The order Korean forums give for taking skills to 20 matches: Combustion, Elemental Fusion, Jointstrike: Curse and then Dimensional Control.

Specializations

One slot opens with the skill at level 8, two from 12 and three from 20. You have to equip them by hand.

Skill At level 8, to start At level 12 At level 16
Cold Shock +20% mana recovered +2% attack when chaining, up to +10% 10% chance to remove a buff
Combustion Up to +12% damage with fewer targets +20% skill speed Adds the Ashy Call chain
Elemental Fusion Becomes an area hit Can be charged, up to +200% damage 25% chance to recover all four elements
Summon: Fire Spirit +10% chance it uses its skill 5% chance to knock down +20% to all its stats
Jointstrike: Curse Usable while moving −2 s cooldown Ignores block and evasion
Dimensional Control +50% multi-hit Pulls in nearby enemies 30% chance to root

The “+X% chance” ones for applying a status are useless in PvE: against a monster the status always lands.

Stigmas

They open at level 22. On the global client there are four slots, at levels 22, 27, 32 and 37.

Order Stigma What it does Run by
1 Summon: Ancient Spirit The spirit that gives all four elements 98.1%
2 Enhance: Spirit’s Benediction +20% damage and survivability for you and the spirit, 10 seconds 97.9%
3 Flame Blessing 10 seconds of extra damage on hit 93.8%
4 Jointstrike: Corrode 20 seconds of damage over time, and the enemy takes more damage from the spirit 92.2%
Next Siphon Damage, and gives you back health and mana 81.5%
  • While leveling: Summon: Ancient Spirit first, then Enhance: Spirit’s Benediction and then Flame Blessing, each to level 5 (5 shards).
  • To take them to 20, the order Korean forums give is Enhance: Spirit’s Benediction, Summon: Ancient Spirit, Flame Blessing and Jointstrike: Corrode.
  • Cast the buffs before summoning the Ancient Spirit, so it comes out already buffed.
  • Cost: 1 shard per level up to 5, 2 up to 10, 4 up to 15 and 8 up to 20.
  • In PvP almost all of them change: Command: Proxy, Seize Magic and Kaisinel’s Power come in, and the spirit becomes the earth one.

PvE rotation

Opening on a boss, with the fire spirit already summoned:

  1. Enhance: Spirit’s Benediction and Flame Blessing.
  2. Summon: Ancient Spirit.
  3. Jointstrike: Corrode and, on top of it, Jointstrike: Curse.
  4. Elemental Fusion as soon as the Ancient Spirit gives the four elements.

The rest of the fight:

  • Elemental Fusion whenever you have four elements.
  • Keep Jointstrike: Corrode and Jointstrike: Curse refreshed so you don’t lose the damage over time.
  • As filler, Combustion with two or more enemies and Cold Shock with just one.
  • Dimensional Control casts itself; you don’t need to press anything.

Gear

  • On the weapon: combat speed and weapon damage amplification.
  • Accuracy before crit. A good part of the damage is statuses that have to land.
  • Some HP: you wear cloth and the spirit doesn’t always cover you.
  • Order given by a Taiwanese guide: damage amplification, accuracy up to about 1,400, attack and critical damage.
  • Passives worth having on your gear: Spirit Strike, Mental Focus and Element Unification.

Daevanion

The first twelve Nezekan nodes aion2-meta suggests, by type: Attack +3, Defense +30, Critical Hit +5, Corrode +1, Attack +3, HP +100, Critical Hit +5, Critical Hit Resist +5, Attack +3, HP +100, Summon: Earth Spirit +1 and Critical Hit +5. In their guide each node has its order number above it.

The IMPERIUM guide says to start with the Ariel board. That board doesn’t exist on the global client yet.

Mistakes that cost damage

  • Starting the fight without a spirit.
  • Holding Elemental Fusion instead of casting it.
  • Letting Jointstrike: Corrode and Jointstrike: Curse drop.
  • Taking the fire spirit into PvP.

Patch changes

  • 14 October 2026: they fixed the Ancient Spirit not casting its skills properly with the stigma at level 15 or lower. It’s not a power change: now it does what its description already said. The full patch.

What I haven’t checked

None of this has been seen on my screen: I play Gladiator. It comes from the guides below, and the percentages are from Korean players, who are a year ahead.